Not even close
Cid Meier Has been making Civ games since the dawn of time (haha, inside Civ joke for Civ players, actually around for PC since 1991)
Wiki Civ SeriesThe basic premise of the game (as by Madd), is that you are given a group of settlers, and you are to make a city, and build up your civilization by making improvements to your world. In all games you generate money and science. You use science to discover technology. Learning new technology opens new possibilities to you. For example, learning Iron Working would allow you to make swordmen and learning Flight would allow you to build airports in your cities (which in most Civ games means you can transport units from one city to another). In the later games, cities also produce culture, and that allows your borders to expand. Rival civs are not able to make a city in your boundry (it would be like France coming to Iowa and attempting to have a French city).
It
has some similarities to Dual Strike, in that you produce many people to defend and attack. Also, all Civ games have a FOW (fog of war), which if you remember from Dual Strike was an optional setting that would cover your map in darkness, and you had to place your units around the map to see people in the squares. Also similar to the single player version of DS, you have to "advance" to get certain units. The difference is, Civ requires you to discover the technology in order to make the unit, where DS you had to just get to a certain part in the game to make the bigger units. In DS, you had to have money to make your units. In Civ, you have to make production to make a unit. In DS you gained more money by having more cities. In Civ, you get more production in a varity of ways, such as having mines around your city, or having your city around a lot of forest spots.
If someone loved DS, they would only enjoy (in my opinion) Civ if they would like the building aspect of the game, and being a "mayor". In Civ, you have to make sure people in the city are happy, determine which form of government you want to use, decide if you want to be at war or peace with other Civ's, decide what to trade with (if at all) with other Civ's, and you have to balance the net input of all your cities between money, science, and happiness (in Civ IV, happiness is replaced by culture). So DS is more simple than Civ. Of course, it is rare to play any quick games of Civ. You could spend days of game time maintaining your Civ, where DS could be well under an hour of play.
I will have something here... at some point...